1. Counter Mechanic Adjustment
Counter mechanic adjusted: it now costs 65 Sword Energy.
2. Potion Adjustments
Draco Storm
Old effect: Can be used 1 time. Triggers on a successful Counter: charges all items for 4s and adds 2/4/6/8 Poisoned to all weapons.
New effect: Can be used 1 time. Triggers after a common attack: adds 4/6/8/10 Poisoned to all weapons.
White Tiger's Prowess
On activation, the time it Freezes all of the opponent's items is reduced from a fixed 3s to 1/1.5/2/2.5s.
3. Weapon Adjustments
Blade Mystique
Charged Attack: costs 40 Sword Energy, deals 2.2x weapon Attack as damage, reduces the opponent's Max Health by 100/200/300/400, and grants your side +15/20/25/30 Health Recovery.
Common Attack: activates when Sword Energy is insufficient, deals damage equal to weapon Attack, and grants +20 Sword Energy.
Sword Energy required for the Charged Attack lowered to 30; the opponent's Max Health reduction adjusted to -180/250/330/400.
Will of Heaven
Sword Energy required for the Charged Attack reduced from 40 to 34.
Magmata
Sword Energy cost reduced from 50 to 24.
Divine Root
Sword Energy required for the Charged Attack lowered from 45 to 30.
Wolf King's Fang
Sword Energy required for the Charged Attack lowered from 40 to 36.
Stalactice
The "+Attack to all weapons" effect on triggering Freeze is changed to grant +Attack to this weapon only.
Each activation Freezes 2 random opponent items -> Freezes 1 random opponent Item.
Ryuzan
Charged Attack damage reduced from 3.7x Attack to 2.6x.
4. Souljade Adjustments
Bloodlust Souljade
Old effect: On critical hit, adds 3/4/5/6% Lifesteal to all weapons, stacking up to 20 times.
New effect: On critical hit, adds 5%/6%/7%/8% Lifesteal to all weapons, stacking up to 10 times.
Tempest Souljade
Old effect: On a Charged Attack, triggers +2%/4%/6%/8% Critical Rate for all weapons.
New effect: On critical hit, reduces the opponent's Sword Energy by 10/16/22/28.
Tu Na Souljade
Attack bonus upon receiving healing: Max stacks reduced from 20 to 10.
Veteran Souljade
Attack bonus upon receiving healing: Max stacks reduced from 10 to 7.
Flowing Souljade
Attack bonus when your items are hasted: Max stacks reduced from 20 to 10.
Burst Souljade
On critical hit, +Attack to all weapons increased from 4/6/8/10 to 8/12/16/20.
Max stacks reduced from 20 to 10.
Chains Souljade
Old: On critical hit, charge 1 random Item for 1.5/2/2.5/3 sec.
Changed to: On critical hit, haste 1 random Item by 1.5/2/2.5/3 sec and slow 1 random opponent Item by 1.5/2/2.5/3 sec.
Terror Souljade
On critical hit, slow 1 random opponent Item -> slow 2 random opponent items.
Mortal Defiance Souljade
Old: When you Freeze an opponent's Item, restore 25/40/55/70 Health to yourself.
Changed to: When one of your own items is Frozen, restore 25/40/55/70 Health to yourself.
Soulquake Souljade
Duration for Freezing 1 opponent Item changed from 1/2/3/4 sec to 1/1.5/2/2.5 sec.
5. Curio Adjustments
All Extreme and Legendary Curios gain effect; all Epic and Rare Curios have their effect reduced.
Crit Core
Added an active trigger effect:
Increases all weapons' Critical Rate by 8/12/16/20%, with an activation interval of 9/8/7/6 sec.
Crimson Heart Ring
Added passive effect:
When hit, this Curio charges for 1.5 sec; opponent's Sword Energy -21/-24/-27/-30.
Heavenly Spirits
Added an active trigger effect:
Charges all items for 1.5/2/2.5/3 sec (excluding itself), with an activation interval of 9/8.5/8/7.5 sec.
Heavenly Order
Added passive effect: when you inflict Poisoned on the opponent, the opponent's weapons -10/15/20/25 Attack, stacking up to 10 times.
On activation adjusted: per activation, opponent Poisoned / your Health Recovery changed from 3/5/7/9 to 5/10/15/20.
Karma Lotus Candleholder
Added passive effect: when you inflict Burning on the opponent, all weapons +2/3/4/5% Critical Rate, stacking up to 8 times.
On activation adjusted: per activation, opponent Burning +8/12/16/20 -> +30/60/90/120.
Divine Forger
New On activation: when a Haste effect triggers, remove the Slow and Freeze states from adjacent items.
Rebirth Bead
Reworked.
On activation: Max Health +75/100/125/150, Health Recovery +10/20/30/40.
Wind Horn
Added an active trigger effect: grants 10/13/16/20 Sword Energy, with an activation interval of 8.5/8/7.5/7 sec.
Frostflame Token
Reworked.
On activation: all weapons +30/40/50/60 Attack, slow all opponent items by 2 sec; activation interval adjusted to 9/8/7/6 sec.
On activation: when hit, slow all opponent items by 1.5/2/2.5/3 sec.
Eternal Lamp
Reworked.
On activation: reduce the opponent's Max Health by 75/100/125/150, with an activation interval of 9/8/7/6 sec.
On activation: each attack reduces the opponent's Max Health by 15/20/25/30.
Panther Sigil
Removed its effect triggered on being hit.
The boost applied to 2 random items increased from 1.1/1.4/1.8/2.2 to 2/2.5/3/3.5.
Mirage Bud
Reworked.
On activation: restore 100/150/200/250 Health.
Removed the On activation.
Glitterite
Removed the effect on triggering Freeze.
Freeze effect changed to: Freeze 2 random opponent items for 0.9/1.1/1.3/1.5 sec.
Enlightenment Stone
On activation: all weapons +8%/12%/16%/20% Critical Rate.
Sunwing's Breath
Reworked
On activation: increases Health Recovery by 10/15/20/25.
Serpent Ring
Each trigger increases the opponent's Poison from a fixed +2 stacks to +5/6/7/8 stacks.
Spark
Each trigger increases the opponent's Poison from a fixed +6 stacks to +12/15/18/21 stacks.
Ice Essence
Removed the triggered effect.
Active effect changed to: Freeze 1 random opponent item for 1/1.3/1.6/2 sec.
6. Armor Adjustments
All Armor stats have been increased. See the details below.
| Initial Armor | |
| 1-Star | 100 |
| 2-Star | 150 |
| 3-Star | 200 |
| 4-Star | 250 |
| Fortified Armor | ||
| Initial Armor | Armor gained each time Slowed | |
| 1-Star | 180 | 10 |
| 2-Star | 270 | 15 |
| 3-Star | 360 | 20 |
| 4-Star | 450 | 25 |
| Defensive Armor | ||
| Initial Armor | Armor gained when an attack hits | |
| 1-Star | 180 | 8 |
| 2-Star | 270 | 12 |
| 3-Star | 360 | 16 |
| 4-Star | 450 | 20 |
| Rejuvenation Armor | ||
| Initial Armor | Heals when hit | |
| 1-Star | 380 | 20 |
| 2-Star | 570 | 30 |
| 3-Star | 760 | 40 |
| 4-Star | 950 | 50 |
| Counterpressure Armor | ||
| Initial Armor | Armor gained when your Item is Frozen | |
| 1-Star | 380 | 20 |
| 2-Star | 570 | 30 |
| 3-Star | 760 | 40 |
| 4-Star | 950 | 50 |
| Guardian Armor | |||
| Initial Armor | Armor gained when healed | Innate Health Recovery per second | |
| 1-Star | 500 | 30 | 12 |
| 2-Star | 750 | 45 | 18 |
| 3-Star | 1000 | 60 | 24 |
| 4-Star | 1250 | 75 | 30 |
| Darksteel Armor | |||
| Initial Armor | Armor gained on Counter / being Countered | Damage Reduction | |
| 1-Star | 600 | 60 | 6% |
| 2-Star | 900 | 90 | 9% |
| 3-Star | 1200 | 120 | 12% |
| 4-Star | 1500 | 150 | 15% |
| Almighty General Armor | ||||
| Initial Armor | Armor gained when Frozen / Countered | Heals self when Frozen / Countered | Damage Reduction | |
| 1-Star | 750 | 60 | 20 | 8% |
| 2-Star | 1125 | 90 | 30 | 12% |
| 3-Star | 1500 | 120 | 40 | 16% |
| 4-Star | 1875 | 150 | 50 | 20% |
