The servers of NARAKA: BLADEPOINT will be suspended for maintenance from 09/27/2021 23:00:00 (UTC) to 09/28/2021 03:00:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance.
The upcoming updates are as follows.
New Event: Koi Bonanza
New Event [Koi Bonanza] going live!
The event rules are as follows:
From the update on September 28th, 2021 to October 7th, 2021 20:00:00 (UTC), during The Herald's Trial and Quick Match preparation stage, players must gather their efforts to collect 6 Koi Tokens within the time limit. If this is achieved, players will receive extra rewards according to their ranking during that match's settlement stage.
Top 30 players in Solo or Top 10 players in Trio will get premium rewards, and the rest players will get common rewards. Rewards may be received up to 3 times per player, per day.
2x Daily Quest Rewards!
The event rules are as follows:
Daily quests give twice the experience and Hidden Treasure XP from the update on September 28th, 2021 to October 7th, 2021 20:00:00 (UTC).
1.We've added reputation to the game. Your reputation will be viewable from your profile, and cannot be viewed by others. You start with a reputation of 8,800.
2.Playing matchmaking and completing matches increases your reputation.
3.Leaving a game during the preparation stage or during a game will reduce your reputation.
1)Leaving During Preparation
Your reputation will take a hit if you leave during the preparation phase in Solos and The Bloodbath, or if you leave in Trios when your team has 3 members.
2) Leaving Games
Your reputation will take a hit if you leave a game before you are not COMPLETELY dead and your teammates are not all dead either.
3)Deduction coefficient of Reputation Score in different modes
The Herald's Trial (Trio): 1
Quick Match (Trio): 0.75
The Herald's Trial (Solo): 0.5
Quick Match (Solo), The Bloodbath: 0.25
4.Reputation tiers and their effects are as follows. The player will be banned if the Reputation Score is too low:
Players with a reputation of less than 7,500 will be unable to queue for The Herald's Trial. Those below 6,000 will furthermore no longer be able to join Quick Match.
We'll be adding more to the reputation system in future iterations, to monitor and restrict gameplay that affects the game negatively to further improve the experience.
1.New Shadow Poison
1)After the Shadow Corruption shrinks for the third time, players within the Shadow Corruption will gradually be affected by shadow poison. The poison will begin to recede after leaving Shadow Corruption.
2)When player’s shadow poison accumulates to certain amount and is still in the Shadow, the player’s health recovery will be decreased.
2.Being Hit While in Soul Form
Added the special effects and the sound effect when being hit in soul form.
1.New Custom Match Lobby Settings
1)New prefix search function: when the search content is less than four characters, all lobbies with the same prefix will be displayed.
2)You can now adjust Shadow Corruption Spread Rate.
3)You can now adjust Shadow Corruption DMG.
4)You can now adjust the quality of weapons and armors in The Bloodbath.
5)You can now adjust The Bloodbath's match length.
1.New Legendary Outfit: Viper Ning's [Maple Snowfall]
2.New Legendary Weapon Skin: Spear's [Sky Crusher]
[Crimson Demonic Blade], [Tsunami], [Slicing Banner], and [Shark Carapace] will no longer be available at a discount.
[Sky Crusher], [Maple Snowfall], [Eight Treasures], and [Gilded Scales] will be available for a 16% discount for a limited time.
4.Added two Team Stats backgrounds: [Great Success], and [Celebration]. Unlocked by taking part in Koi Cup match events.
1)The weak points of hostile and allied Tianhai's Vajra now appear different so that you can easily discern who your enemy is.
1)Improved the visibility of the special effects of [Zephyr Prison] and all of its variants.
1)Added a stun AoE marker effect to [Twilight Crimson] and all of its variants.
//Viper Ning’s [Twilight Crimson] will stun the enemy within a small area around. Now we add a visual effect to make it clearer.
1)Yoto Hime previously cannot generate Rage in a short time after [Ominous Blade] (and its variants) ends, now she will immediately begin generating Rage after [Ominous Blade] (and its variants) ends.
1)Improved the feeling of weapon clashes for some weapons.
1)Improved the hitbox registration for charged attacks and counterstrike combos when using a horizontal strike followed by a vertical strike while sliding or crouching.
1)Greatly increased the movement speed when firing and charging up shots.
1)[Focus Slide]: Sliding attacks now interrupt blue Focus attacks.
1)[Sharpshot] New Effect: Repeating Crossbow damage is slightly reduced, but bolts no longer spread.
2)[Venom Tip] New Effect: Repeating Crossbows deal less damage but poison enemies hit, inflicting sustained damage. Poison effects stack up to 15 times.
1)[Stamina Strike]: Health/armor restore ratio increased by 65%.
2)[Composure]: Gain blue Focus Shield while fully sheathing your weapon.
1)[Assassin's Lunge]: Overall damage has been increased. Launch three stages of attack after passing the enemy.
2)[Abyssal Aura]: After catching the dagger, you can click vertical strike to continue using [Abyssal Aura].
1) [Scale Rush - Spear] Increases damage. Combos can now be launched after Non-Charged Scale Rushes, and the charge-up time of Scale Rush has been decreased.
1)[Infernal Slash]: Healing reduction effect increased. Charging up a horizontal strike to stage 1 grants the [Infernal Slash] effect.
2)[Shockwave]: Increases the range and damage of Shockwave attack.
1)After triggering [Blue Moon], continue clicking horizontal or vertical strikes to continue using it.
1)Optimized the matchmaking rules, so players now can be matched with or against players closer to your skill level.
1) You can no longer easily affect the Wheel menu while using markers.
1)In-match bag optimizations:
Item button changes (right UI side): You now use with X/□ (Xbox/PS4), and discard with Y/△ (Xbox/PS4).
// Now PICK UP and USE share the same button to make the operation more convenient. Meanwhile, we give DISCARD an individual key to avoid misoperation.
Fixed the animation issue with uppercut slashes following a dagger charged attack while sliding.
Fixes the issue with excess flashing with the first stage of dagger vertical charged attacks.
Fixed the issue where players would still get hit by sword energy after weapon clashes in a close distance.
Fixed the issue where one could counter with Scale Rushes while unarmed.
Fixed the issue where scaling something while sprinting atop a wall would interrupt the sprint.
Fixed the display issue with Tarka Ji's facial accessories.
Fixed the issue where Valda Cui could still complete the Cultivation quest ‘Defeat 5 enemies in Shipwreck Expanse under foggy weather condition in The Survival modes’.
Fixed the issue where Valda Cui’s Cultivation quests could still be completed when not using Valda Cui in The Bloodbath.